<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>直播 on 易测科技</title><link>https://blog.yic3.com/tags/%E7%9B%B4%E6%92%AD/</link><description>Recent content in 直播 on 易测科技</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><lastBuildDate>Fri, 14 Aug 2026 09:00:00 +0800</lastBuildDate><atom:link href="https://blog.yic3.com/tags/%E7%9B%B4%E6%92%AD/index.xml" rel="self" type="application/rss+xml"/><item><title>边玩边录还想不掉帧？我按时间线复盘了一次录制加直播的完整流程</title><link>https://blog.yic3.com/record-stream-gameplay-without-losing-performance/</link><pubDate>Fri, 14 Aug 2026 09:00:00 +0800</pubDate><guid>https://blog.yic3.com/record-stream-gameplay-without-losing-performance/</guid><description>
&lt;p&gt;打游戏时顺手录下来，顺便开个直播，听起来只差一个开始按钮，实际却是三件事抢同一台电脑的资源：游戏要显卡算画面，录制要编码器压视频，直播要上传带宽推流。哪一步先做错，后面全跟着遭殃。这篇文章不讲参数表怎么背，而是按一次真实流程的时间线复盘：开播前三十分钟该做什么，开播那一刻先点哪个按钮，播到一半卡了怎么救，播完又该收什么尾。&lt;/p&gt;</description></item></channel></rss>