<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>游戏设置 on 易测科技</title><link>https://blog.yic3.com/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E7%BD%AE/</link><description>Recent content in 游戏设置 on 易测科技</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><lastBuildDate>Sat, 29 Aug 2026 09:00:00 +0800</lastBuildDate><atom:link href="https://blog.yic3.com/tags/%E6%B8%B8%E6%88%8F%E8%AE%BE%E7%BD%AE/index.xml" rel="self" type="application/rss+xml"/><item><title>竞技游戏输入延迟太高？按决策树一步步排查</title><link>https://blog.yic3.com/reduce-input-lag-competitive-gaming-guide/</link><pubDate>Sat, 29 Aug 2026 09:00:00 +0800</pubDate><guid>https://blog.yic3.com/reduce-input-lag-competitive-gaming-guide/</guid><description>
&lt;p&gt;输入延迟是指你按下鼠标或键盘，到画面做出反应之间隔的时间。竞技游戏里这半拍很要命：你明明先开枪，画面上却是对手先动。它是一条链：鼠标发信号给电脑，处理器算出画面，显卡画出画面，显示器再显示出来，任何一环拖后腿，整条链都会变慢。&lt;/p&gt;</description></item></channel></rss>