<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>听声辨位 on 易测科技</title><link>https://blog.yic3.com/tags/%E5%90%AC%E5%A3%B0%E8%BE%A8%E4%BD%8D/</link><description>Recent content in 听声辨位 on 易测科技</description><generator>Hugo -- gohugo.io</generator><language>zh-CN</language><lastBuildDate>Fri, 28 Aug 2026 09:00:00 +0800</lastBuildDate><atom:link href="https://blog.yic3.com/tags/%E5%90%AC%E5%A3%B0%E8%BE%A8%E4%BD%8D/index.xml" rel="self" type="application/rss+xml"/><item><title>FPS 听声辨位怎么调：耳机、均衡器与游戏设置的对比表</title><link>https://blog.yic3.com/fps-footstep-audio-settings-equalizer/</link><pubDate>Fri, 28 Aug 2026 09:00:00 +0800</pubDate><guid>https://blog.yic3.com/fps-footstep-audio-settings-equalizer/</guid><description>
&lt;p&gt;FPS 里听声辨位，拼的不是谁耳朵更灵，而是谁的音频链路更干净：脚步声从哪个方向来、距离有多远、是走是跑，这些信息都藏在声音里。耳机选错了，声道设错了，均衡器压错了频段，脚步声可能还没传到耳朵就被埋掉了。本文用多张对比表，把耳机、声道、均衡器、游戏内设置这几组常见选项摊开比较，再给一套从免费设置开始的调试顺序。&lt;/p&gt;</description></item></channel></rss>